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December 2021 AOS Update Wishlist

 General Battle Regiment core battalion cannot be used in Pitched Battles In Pitched Battles players have to roll off for first turn like it says in the core rules, no more "stealing the initiative" The player who finished deploying first adds 1 to this rolloff  Change Amulet of Destiny to a 6+ Ward Change Their Finest Hour from +1 Save to 6+ Ward Other Warscroll changes Vanari Auralan Sentinels - Sunmetal Weapons now only activates when using Aimed profile Stormcast Warscroll changes Translocation (Stormcast Prayer) - PALADIN units are able to move normally after being set-up with this prayer Karazai - Now has a 5+ Ward, breath deals D3 mortal wounds always Krondys - Now has a 5+ Ward, breath deals D6 mortal wounds always Celestar Ballista - Single shot damage changed from D6 to D3+3. Rapid Fire attacks changed from 2D6 to 4D3 Gryph-Hounds - While the leader is alive this unit has 3" coherency Prosecutors (both kinds) - Prime gets a bonus attack with special weapon Vang

Stormcast 3.0 Tier List (First Impressions)

  Organized my initial thoughts into a tier list. Tiers are ordered as units appear in the pitched battle profiles S - Easily fit into many lists or defines an entire list, high impact niche Celestar Ballistae Judicators (Bow) Vindictors Gardus Steel Soul Knight-Draconis Knight-Incantor Lord-Imperatant Lord-Relictor Krondys Lord-Celestant (Stardrake) Annihilators (Grandhammers) Protectors Stormdrake Guard Stormstrike Chariot Vanguard-Raptors (Longstrike) A - Strong units with that you can form a list around Liberators Lord-Arcanum (Dracoline) Lord-Arcanum (Tauralon) Lord-Commander Bastian Carthalos Lord-Ordinator Annihilators Dracothian Guard Fulminators Evocators (Dracolines) Retributors B - A somewhat specific but still useful niche Judicators (Crossbow) Aventis Firestrike Celestant Prime Lord-Castellant Yndrasta Dracothian Guard Concussors Dracothian Guard Tempestors Evocators Vanguard-Raptors (Hurricane) Vigilors Celestian Vortex C - Situationally useful niche, could be overcosted

Warhammer Underworlds - Starblood Stalkers Warband Review

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Heres my first impressions of the first Seraphon warband Let's start off with reviewing the fighter cards. Fighter Card Review: The good: 4 move, 2 defense, relatively accurate ranged attacks, unique action to deal  damage with no dice roll required, and a relatively easy inspire condition. Also has the SKINK keyword. The bad: 3 wounds makes him one of the easiest Leaders to kill, and he only gains 1 dice on his Starbolt attack from inspiring. The good: 4 wounds. Starts with a damage 3 attack. Has a great reaction to attack after any of his activations (not just when you attack - you can use Powerful Jaws even if you Move or go on Guard) The bad: 3 move and 1 defense uninspired. Only inspires if he makes a successful attack action (random). The Jaws cannot be modified. Does not have Cleave or Ensnare so his accuracy is reliant on adding re-rolls and more Dice (thankfully this warband has ways to do that!). He is the only powerful fighter so you will be relying on the Skinks and let

Anvilstrike Tips & FAQ (Updated Nov 19, 2019)

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05-21-2019 General Tips against Skaven and Flesheater Courts Playing against Skaven is all about target priority. Anvilstrike is about laser precision to cut your opponent down at the knees. If you can keep your Longstrikes untouched then you  will  win the game, even if they are on the objectives first. Skaven with Vortex are the main reason why I bring 2 Incantors - two  guaranteed  turns of defense against Vortex (and there's no guarantee they make the cast value 8 roll) will give you enough time to shoot down the targets you need.  Highest priority is to kill their ranged units that can reach Longstrikes. In the situation you described you should be killing their Plague Claws first. The most damage a Plagueclaw can do to your Longstrikes is 6 and that's a very unlikely result but you want to make sure it doesn't happen. Deploy out of their range and then teleport your Longstrikes into range to shoot them down, and make sure your army moves up to screen for the