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Showing posts from November, 2018

General's Handbook 2019 Feedback (Updated Jun 2019)

Chaos Beasts of Chaos Beastlord - 90 > 80 Gors - 80/210 > 80 > 200 Ungor Raiders - 80 > 80/240 Tuskgor Chariots - 60 > 50 Bullgors - 160 > 140 Tzaangor Enlightened on Discs of Tzeentch - 140 > 160 Phantasmagoria of Fate - 200 > 150 Pestilent Throng - 200 > 150 Brass Despoilers - 190 > 150 Marauding Brayherd - 180 > 140 Thunderscorn Stormherd - 190 > 140 Hungering Warherd - 150 > 120 Wildfire Taurus - 100 > 60 Doomblast Dirgehorn - 60 > 40 Ravening Direflock - 40 > 30 Disciples of Tzeentch Need a new battletome Everchosen and Slaves to Darkness Need a new battletome Maggotkin of Nurgle Morbidex Twiceborn - 260 > 240 Orghotts Daemonspew - 260 > 240 Bloab Rotspawned - 260 > 240 Beasts of Nurgle - 100 > 80 The Glottkin - 420 > 360 Thricefold Befoulment - 120 > 240 Skaven Warp Lightning Cannon - 180 > 220 Warplock Jezzails - 140 > 160 Doomwheel - 160 > 140 Grey See

How to Make Dracolines Great

Evocators are great, but what about Evocators on Dracolines? First let's examine and compare their warscrolls: Dracoline Pros: Speed 5 wounds per model. Less models means fewer losses to Battleshock Larger models, but smaller unit footprint Two different melee weapons Can benefit from Pride Leader -1 Bravery debuff Better synergy with Command Abilities Dracoline Cons: Only 2 in 3 can take Grandstaves 2 less models for Celestial Lightning Arc 100 more points 1" range on Claws and large bases Hard to fit in any Battalions What niche do Dracolines fill that regular Evocators don't? Well for one they're much faster. With a 12" move and the ability to reroll charges, these guys can go really far. You can be aggressive and pick engagements the way you want (which is really important for melee units!).  High movement means you don't need to use drop them into play with Scions, allowing you to stack a lot of abilities on them in the Hero Phase.