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Warhammer Underworlds - Starblood Stalkers Warband Review

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Heres my first impressions of the first Seraphon warband Let's start off with reviewing the fighter cards. Fighter Card Review: The good: 4 move, 2 defense, relatively accurate ranged attacks, unique action to deal  damage with no dice roll required, and a relatively easy inspire condition. Also has the SKINK keyword. The bad: 3 wounds makes him one of the easiest Leaders to kill, and he only gains 1 dice on his Starbolt attack from inspiring. The good: 4 wounds. Starts with a damage 3 attack. Has a great reaction to attack after any of his activations (not just when you attack - you can use Powerful Jaws even if you Move or go on Guard) The bad: 3 move and 1 defense uninspired. Only inspires if he makes a successful attack action (random). The Jaws cannot be modified. Does not have Cleave or Ensnare so his accuracy is reliant on adding re-rolls and more Dice (thankfully this warband has ways to do that!). He is the only powerful fighter so you will be relying on the Skinks and let